3D Printing with or without a 3D Printer

QSITE Teachmeet Slides about tinkercad and Project Ignite https://drive.google.com/file/d/0B0LlWBc4_vDkWUdTbk1wY3pIaFU/view?usp=sharing

Good resource for 3D printing below: contact Makerbot http://www.makerbot.com/uses/for-educators


Good challenge for Year 7:design 3D pinkie finger.What are features of finger? Must be true size.

Making Drone Connections

One of the goals of the All Hallows’ Library Service is to connect students with new information sources and technologies and also with associated professionals in our community. On June 2nd, students from QUT’s Aeronautics and also Girls in Engineering Making Statements (GEMS) clubs visited AHS at lunchtime to speak to the girls about drones, coding and engineering. QLD is a world leader in drone technology, thanks to people like Dr Catherine Ball, whose work with drones earned her the Telstra 2015 Businesswoman of the year award. http://www.smh.com.au/business/telstra-queensland-business-woman-of-year-catherine-ball-wins-for-drone-work-20150929-gjxoai.html

The drone industry is already big business, and not only for design and manufacture. Many more jobs are being created to analyse the huge amount of data collected by drones. “This is an industry that the Association for Unmanned Vehicle Systems International estimates will be worth US$82 billion ($104 billion) and employing 100,000 people globally by 2025. http://www.farmonline.com.au/news/agriculture/general/news/skys-the-limit-for-drone-entrepreneurs/2733851.aspx  All Hallows’ has 4 drones. Three of them are smaller mini-drones that can be programmed with block coding. Drones can be used to promote learning in many subjects. AHS has several experienced drone operators and the library will be working with these staff to provide further opportunities for interested students to learn more about drone technology.Drone1

Rationale for School Library Makerspaces

Rationale School Library Makerspaces

This week in our Library Makerspace. Our Makerspace is part of our library program and thus connected in many ways to learning at our school. The Makerspace is a place, but it also connects ideas, people and other places, and in these ways it extends beyond its physical boundaries, both virtually and online, and to other parts of the school, and also beyond the school.

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